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©2007-2009 *Malaveldt
:iconmalaveldt:

Artist's Comments

Finally lighting in 3ds Max is starting to make sense to me. This needs a little bit of hand tweaking to look the way I want yet, but I think I'm actually pretty pleased with this.

Attenuation. It's all about messing with the falloff and attenuation settings with your lights.

It's amazing what you can do you ignore your obligations and crawl into a (DSL equipped) hole for the better part of two weeks.

Comments


love 1 1 joy 0 0 wow 1 1 mad 0 0 sad 0 0 fear 0 0 neutral 1 1
:iconcsp499:
Interesting use of retro-ness, it really makes it cool with that combined with non-retro.

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...Indeed. ಠ_ೃ
:iconsybexmed:
This is wonderful, the textures could use alittle bit more work, but the overall piece is great. Did you happen to model the humans aswell?
:iconmadmick2299:
:wow: amazing :wow: that rocks!!! :headbang:

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chech out my contest [link] old or new pitcher as long as fun doning it enter it

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Be Good, Be Bad But Always Be Yourself!
:iconmalaveldt:
Yeah, but the rigs are terrible. XD I'm probably going to wake up in the morning and see about a million different things I should fix. I know what you mean about the textures, still getting the hang of this. I think I like concept design better, but I want to improve my understanding of the full workflow.
:iconsybexmed:
Oh sweet! They are rigged too! Looks like you're getting the hang of it pretty well, and i know exactly what you mean by wanting to know the full workflow. All in all, You're still one of my favorite concept artist, keep them coming ;).
:iconjeenhoong:
nice plane!

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some artists are assholes because they are self concious of their skill in art; and they don't need YOUR validation to massage their ego
:iconmaster3d:
I don't know what it is, but I'm usually giving this advice to a LOT of 3d artist: don't forget hard shadows. It's nice that you get to see a lot of things, you've worked hard on it after all, but just like Uncharted *video game* things don't feel right when you don't have some harder shadows. Vray works with this beautifully to put shadows everywhere. I guess it's harder with scanline.

So that´s kinda my advice. Don't have to take it of course;)
:iconm2m-design:
:+fav:Beautiful work!!:clap::D

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M2M design® by Maurizio Mancin
Since 1996
©Copyright 1996-2009
:iconrfalk:
Your extreamly talented and skilled, with a wonderful style in designs that, though 'retro' is certainly all your own, and deeply cool!
I cannot imagine how much eyestraining, finger cramping labor went into this. But it was worth it. This is awe-inspiring work.

certainly there are things to improve, always will be. I can see that your learning the lighting tools of your program as you said, so I know you'll get real good there fast enough, but this is very darn good lighting for a learning piece. and your textures are flawless as far as I can see. You used the ones that had the right color tones and matt to give this a 'Smoggy-City Repair Deck' look. I suppose you could spend another two weeks doing each gadget n wall detail with it's own texture. but why?

Your way out in the front of the crowd Amigo, I couldn't catch up with an Acme Rocket Pack! So all I can really say with surety and confidense is:

Whoa. :eyepopping: Dude! This is AWSOME!!!:faint:

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December 31, 2007
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